![]() ![]() Skillful use of the DCP consumable takes knowledge and practice. An active DCP also terminates and prevents any submarine 'ping lock' on the ship. They also repair incapacitated modules, such as main battery turrets, torpedo tubes, engines, and steering. Damage control parties stop, and for a short time prevent, Damage Over Time (DOT), notably fire and flooding. Most have unlimited charges with a relatively slow reload or 'cooldown' time. Other upgrades affect it indirectly - AA Guns Modification 1, Airstrike Modification 1, Torpedo Lookout System, Concealment System Modification 1 - by improving defense systems or improving spotting and concealment.Ī number of others improve the ship's ability to dodge by improving the performance of the propulsion, rudder, or diving planes.Ī few Unique Upgrades also affect damage mitigation.Īll ships have Damage Control Party consumables (DCP). 'Standard' upgrades Main Armaments Modification 1, Magazine Modification 1, Auxiliary Armaments Modification 1, Sonar Modification 1, Damage Control System Modification 1, Engine Room Protection, Damage Control System Modification 2 directly impact how a ship takes damage. Ramming is a collision with another ship which results in damage or destruction. Fire is a major threat to all warships except, oddly, aircraft carriers. internal explosion of a ship's magazines, or detonationĭamage may be immediate or caused over time (damage-over-time or DOT), such as continuing fire or flooding.anti-aircraft artillery against aircraft.blast damage from non-impacting explosions, including depth charges against submarines. ![]() the detonation of explosive charges in the interior of a ship (penetrating shells, bombs, rockets).the detonation of explosive charges on the exterior of a ship (torpedoes, non-penetrating HE shells, bombs, rockets ).Further, the ship is divided into logical sections and modules, each affected differently by enemy actions.Ī complex item such as a ship is comprised of a number of health pools: that of the ship itself, segments of the larger pool corresponding to ship sections, and modules. However, unseen except through the Armor Viewer, there are layers of armor and structure. Obvious to the viewer there is the hull, the superstructure, and various armaments. The model of a ship in World of Warships is deceptively simple. ![]()
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